Purposeful Designs
A Wedding Venue Booking Application
UX/UI Designer
September to December 2022
Figma
This project aims to create a simplified booking experience for a wedding venue destination called Castlery Farm. The goal is to improve the standard for booking venues and solve user problems that are currently unaddressed.
To begin the process, I conducted market research to understand the current state of online wedding planning. According to The Knot , which surveyed over 15,000 couples in 2021, the wedding market heavily relies on online solutions.
To gather further insights, I interviewed 10 individuals from my friends and family who have gone through the wedding planning process. Based on the data gathered, I compiled the top 3 user pain points.
Using the information I gathered from researching the market and understanding the users, I developed the persona that will be the focus of this study.
After I developed the persona, I formulated the problem and hypothesis statement that reflects the problem and needs of the user.
Tala is a bride-to-be who needs a simple way to book her wedding venue because she is a working professional who only plans her wedding during her free time.
I believe that a venue booking app will help Tala efficiently find the best wedding venue that fits her needs.
To get a better look through the user’s lens, I analyzed the top wedding venue booking apps to identify their areas of strengths and weaknesses.
Based on the gathered information, I identified the top selling points that will make Castlery Farm unique in the market.
Since the project focuses on streamlining the venue booking process, I prioritized the main user flow to ensure that all areas are covered in creating a seamless user experience.
After identifying the application’s key elements, I created the initial paper wireframes.
The highlighted areas are emphasized to showcase the essential functions in solving the identified user pain points.
Once I established the application’s initial layout, I transformed it into digital wireframes.
With the wireframes completed, I established the visual elements. To do so, I used a style guide to ensure coherence and consistency in the Castlery Farm brand.
In total, I designed 31 mockups for this project. The key mockups below showcase the user flow from account registration to booking confirmation.
The mockups are then connected to create a prototype that shows the functionality of the application.
The test aims to identify user pain points in using the Castlery Farm application for venue booking and vendor messaging. I conducted the usability study by observing 3 users who were given 4 prompts to complete.
Prompt 1: Create an Account.
Prompt 2: Select a date and search for available venues.
Prompt 3: Select and book a venue.
Prompt 4: Send a message to Castlery Farm.
The results show that all participants completed the prompts successfully. Though each participant met the prompts without a problem, they each formed suggestions on how to improve the application. I then compiled the participant’s recommendations to narrow down areas that need to be updated.
• Add a filtering function for factors such as price and venue amenities
• Add a share function to send venue information outside the application
• Include a message box on checkout to message the vendor without having to send a message separately
Due to time constraints, the second round of usability tests was not conducted. However, I created a proposed design update based on the results from the earlier testing.
If given more time, I would love to include more features in the application. These include adding options to book external vendors such as photographers, caterers, and florists. In addition, conducting a more extensive usability study would significantly improve the application in delivering solutions to various users.
Overall, I enjoyed this project throughout its entirety. Though many areas need to be further tested and improved, I am still incredibly proud of the outcome and I am excited to see how this project develops over time.
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